Number pad (with Num Lock turned on)
|
---|
7 | 8 | 9
|
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Roll ship counterclockwise (makes everything on the screen roll clockwise
| moves camera downward (pitch down)
Roll ship clockwise (makes everything on the screen roll counterclockwise)
| 4 | 5 | 6
|
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Moves camera left (yaw left)
| Stops camera drifting (stop rotation)
| Moves camera right (yaw right)
| 1 | 2 | 3
|
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Nothing?
| moves camera upward
(pitch up)
| Nothing?
| |
Motion (spaceflight)
|
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A | Increase velocity | S | Stop | Z | Decrease velocity
|
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Q | Reverse direction | | | X | Set movement
direction toward center of screen
|
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F1 | Stop | F2 | Set velocity to 1 km/s
| F3 | Set velocity to 1,000 km/s
|
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F4 | Set velocity to speed of light
| F5 | Set velocity to 10x the speed of light.
| F6 | Set velocity to 1 AU/s
|
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| | F7 | Set velocity to 1 ly/s
|
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Object labels |
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W | Asteroids & comets | B | Stars
|
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M | Moons | N | Spacecraft
| & | Locations
|
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| | E | Galaxies
|
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Constellations
|
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= | Toggle constellation labels
| / | Toggle constellation diagrams
| Ctrl+B | Toggle constellation boundaries
|
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Planets
|
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P | Toggle planet labels
| O | Toggle planet orbits | ; | Show an earth-based equatorial coordinate sphere
|
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Markers
|
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Ctrl+P | Mark selected object | Ctrl+K | Toggle display of markers
|
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Time
|
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L | Time 10x faster
|
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K | Time 10x slower
|
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J | Reverse time
|
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\ | Real time rate
|
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Space | Stop and unstop time
|
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! | Set time to now
|
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Other
|
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F10 | Capture image to file
|
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Ctrl+C, Ctrl+INS | Copy location URL to clipboard
|
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D | Run demo
|
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F8 | Enable joystick
|
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Ctrl+V | Cycle between supported OpenGL render paths
|
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Informational commands
|
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V | Toggle verbosity of info text
|
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? | Display light-travel delay between observer and selected object
|
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` | Show frames rendered per second
|
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Multiview
|
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Ctrl+R | Split view vertically
|
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Ctrl+U | Split view horizontally
|
---|
TAB | Cycle active view
|
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DEL | Delete active view
|
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Ctrl+D | Delete all views except active one |
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Mouse functions
|
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Left drag | Orient camera.
|
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Right drag | "Orbits" the selected object - allows you to kind of roll it around the screen
|
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Wheel,
Right + Left drag, or
Ctrl + Left drag | adjust distance to selection
|
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Shift + Left drag | change field of view (e.g. => telescopic view)
|
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Wheel (middle button) click | toggle field of view between 45 degrees and the previous field (e.g. telescopic view)
|
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Left-click | select object
|
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Left double click | center selection
|
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Right-click | bring up context menu
|
---|
|
View and navigational
|
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Enter | Bring up a prompt so you can type in the name of an object to select.
|
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Backspace | Cancel currently selected object. If the currently selected object orbits another object, the orbited object will be selected.
|
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H | Select Sol
|
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G | Go to selected object
|
---|
C | Center view on selected object
|
---|
F | Follow selected object
|
---|
Y | Orbit the selected object at a rate synced to its rotation
|
---|
" | Chase selected object (orientation is based on selection's velocity)
|
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: | Lock on selected object
|
---|
T | Track selected object (keep selected object centered in view)
|
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Shift+Arrows | Orbit object
|
---|
ESC | Cancel motion (including G, go), or script. Cancels tracking, following or sync orbiting of objects.
|
---|
HOME | Move closer to object you have selected; the quickest, most no-nonsense way to get to something.
|
---|
END | Opposite of HOME; moves farther from selected object
|
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1-9 | Select planets around nearby sun
|
---|
Shift+C | Center/orbit--center the selected object without changing the position of the reference object. A very neat way to move around and shift your view of things - I'm not quite sure how it works, but it seems like you might have to be sync orbiting, following, or chasing an object, or have a lock on on object or pair of objects.
|
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* | Switch to rear view when pressed the first time, and and back again when pressed the second time. Not recommended unless you switch back right away, since the camera will no longer be facing in the direction you're moving in, which could be confusing.
|
---|
Important commands for realism
|
---|
- | Subtract light-travel delay from current simulation time
|
---|
+ | Switch between artistic and limit of knowledge planet textures
|
---|
r | Lower texture resolution
|
---|
R | Raise texture resolution
|
---|
Ctrl-A | Toggles atmospheres on or off, for all planets and moons that have them.
|
---|
I | Toggles cloud textures
|
---|
U | Toggle galaxy rendering
|
---|
Ctrl+E | Toggle eclipse shadow rendering
|
---|
Ctrl+L | Toggle night side planet maps (light pollution)
|
---|
Ctrl+S | Cycle the star style between fuzzy discs, points, and scaled discs
|
---|
Ctrl+T | Toggle rendering of comet tails
|
---|
Ctrl+W | Toggle wireframe mode
|
---|
Ctrl-Y | Toggle Auto Magnitude mode, auto adaptation of star visibility when you change your field of view
|
---|
Ctrl+X | Toggle antialias lines (makes lines look sharper or more smooth)
|
---|
[ | If autoMag OFF: Decrease limiting magnitude (fewer stars visible)
If autoMag ON: Decrease limiting magnitude at 45 deg field of view
|
---|
] | If autoMag OFF: Increase limiting magnitude (more stars visible)
If autoMag ON: Increase limiting magnitude at 45 deg field of view
|
---|
{ | Decrease ambient illumination
|
---|
} | Increase ambient illumination
|
---|
, | Narrow field of view
|
---|
. | Widen field of view
|
---|
|
The farthest objects visible with the naked eye
According to http://www.wonderquest.com/naked-eye.htm, "The farthest star that we can see under the best of conditions is probably about 4,075 light years away."
So, for realism, you can go to the Render menu, select View Options, and use the little sliding bar underneath "Filter Stars" to filter stars by their distance in light years.
According to http://celestia.teyssier.org/doc/opt_stars_visible.html:
"On the surface of Earth, our view generally includes stars of an apparent magnitude of +6.5 or less (the lower the number, the brighter the star). Setting this option to Magnitude 6.5 - 7.5 results is a realistic sky as seen from Earth on a clear night, with only about 3,000 stars visible."
According to http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=45851:
"The remotest heavenly body visible with the naked eye is the Great Galaxy in the constellation of Andromeda. A silver smudge in the sky gives the Andromeda Galaxy away - at a mind-boggling 2,200,000 light years from Earth, anyone can spot it! One of the closest galaxies to our own, the light we see is the result of 200,000,000,000 stars shining together. The spiral galaxy is said to have been discovered by German astronomer, Simon Marius, around 1611."
How to make any location on Earth be labeled in Celestia
You can have any location on Earth be labeled in Celestia by opening the file world-capitals.ssc in the Data folder using a text editor, and adding something like the following:
Location "Hubbard, OH" "Sol/Earth"
{
LongLat [ -80.5666 41.1 0 ]
Importance 1000
Type "City"
}
Hubbard, Ohio is located at 80:34W, 41:06N. It has a western longitude, which means in Celestia the 80 should be -80. (Southern latitudes are also negative numbers).
To get the .5666 in the -80.5666, you have to divide the 34 (in 80:34W) by 60. To get the .1 in the 41.1, you have to divide 6 (in 41:06N) by 60.
To go to any location on Earth
First, I suggest sync-orbiting the earth by selecting it (either by clicking on it or pressing Return or Enter on the keyboard and typing its name), and then pressing Y on the keyboard.
You also might want to toggle cloud-rendering by pressing I.
Lastly, you can get rid of a pesky blue sky by turning off atmosphere rendering, by going to the Render menu, selecting View Options and unchecking Atmosphere.
To go to a particular latitude or longitude on Earth:
- Go to the Navigation menu and select Goto Object.
- In the box that comes up, at Object:, type in Earth.
- Put in the latitude and longitude in the same format used in the preceding example. (For instance, 41.1 latitude and -80.5666 longtitude rather than 80:34W 41:06N).
- And, pick a distance like .02 km. This will be your altitude - about 20 meters above the surface. If you get much closer than this, weird things may start happening with the graphics.
How to figure out what tropical, not sidereal, zodiac sign anything is in while viewing the sky from the Earth's surface
Those of you out there who are interested in astrology can easily figure out what zodiac sign various things are in by going to a location on the earth's surface (as described above), then pressing ; on the keyboard to show an "earth-based equatorial coordinate sphere".
Look around the sky until you find the center of the wheel. Looks kind of familiar, doesn't it. The 12 pie slices you see are pretty much equivalent to the 12 tropical zodiac signs. But how do you tell which one is which? Well - this probably won't work for dates in the distant past or future, due to the precession of the equinoxes.
But, in dates close to the present, if you turn on constellation labels by pressing = on the keyboard, Ursa Minor will be found in the pie-slice which (I think?) contains things in Scorpio. The next pie slice counter-clockwise after that (I think?) contains things in Libra, and so on.
Of course, at any particular time, generally the only things you'll see in the sky are the things that are in the astrological houses 7 through (and including) 12, since those are the only houses visible above the horizon. (Though you might able to see some things that are at the beginning of astrological house 1 and the end of astrological house 6, very close to the horizon).
UT = Universal Time = GMT = Greenwich Mean Time
If it's 12:00 PM Eastern Standard Time, GMT or UT is 5 hours ahead, so it's 17:00 GMT or UT.
If it's 12:00 PM Eastern Daylight Time, GMT or UT is 4 hours ahead, so it's 16:00 GMT or UT.
This page uploaded to web: August 6, 2006
Last modified: August 6, 2006 |
For other time zone information, look here: http://www.computerhope.com/jargon/t/time.htm